PC General Discussion. It’s funny how much people are freaking out about “damage buckets” when it’s one of the most basic concepts in video games and nearly every game has them. Damage Buckets theory was that Damage [vs] was multiplicative with Damage [With] was multiplicative with Damage [Against] for example. All builds must have Frost nova to have vulnerable dmg. While Berserking, your other skills gain +5% Attack Speed for each stack of Frenzy you have. Instead, you will reduce 0. all of them adds with each other and apply the total % to your damage once, so stacking it will pratically starts to have diminish returns in terms of dps increase (0%-100% real 100% increcease 300%-400%. No. Stat 2. e. Depending on the character class, each stat grants different bonuses. DPS. Key Features of the Diablo 4 Damage Calculator Tool v1. 2. Starting Stats for Each Class in Diablo 4 Diablo 4 Barbarians begin with 10 Strength, 8 Dexterity, 7 Intelligence. By Marc Santos. 5K subscribers 11K views 2 months ago. 05 = 305%) is better than 125% in just one (well, 125%). Also code doesn't directly translate between different instances. Lets say you are at 40% health, and take a big hit. Link to calculator. The term Damage Buckets simply refers to categories of damage types. Base damage * (Product of each applicable source of. There aren’t 5 buckets. plinky4 • 3 mo. The affixes are. Been playing since launch, The game is ok. First off, I applaud Blizzard for pulling their pants up and getting a lot done in these 3 months. Theoretical Weapon 1- +50% damage to chilled enemies +50% damage to stunned enemies +50% damage to close enemies. The changes to damage buckets in Season 2 have shaken up the meta and opened up new possibilities for character builds. jinyonglee-1479 July 15, 2023, 5:03am 3. While Amped, the +50% damage reduced become a -50%, and you are getting hit for 750 damage. Powerful Diablo 4 Necromancer Build. Here are some facts about Overpower: Overpower is not an easy trait to control. 0+5. Step. #Diablo4 #Damage #Mechanics #DiabloPartner Before Diablo 4's launch many people spend their time theorycrafting the best builds possible. What are all the sorcerer damage buckets that exist? Ie base damage (times) elemental like lightning (times) crit damage (times) vulnerability, etc. The exact buckets shown in the video are based on outdated info. so i watched latest rhyker video about how exactly multiplier damages work and i still dont get it after watching it for example i got a ring with mods. This enables in-game indicators on certain effects that show whether a modifier is additive [+] or multiplicative [x]. I can't test this much so let me know if it doesn't work. At maximum points, Penetrating Shot deals 133% of your base damage, and has a 80% total Lucky Hit Chance. Intelligence. 100% DR = Infinite EHP. 2 + 0. That's a massive increase from 70% damage and 50% Lucky Hit without Combo enhancements. It is the primary damage category that all calculations are based upon. The amount of damage you take is 100*(1-0. Be sure to also check out Kripparian’s video on gearing tips linked below for more expert. We have 5 damage buckets: Global Multipliers, Main Stat, Additive Damage, Critical Strike Damage, Vulnerable Damage. . If these were simple fixes they would have been included. Diablo 4: Damage Buckets explained. Kalan's Edict Key Passive empowers your Minions with bonus Attack Speed. Because access to these two buckets was generally more attainable than something like Overpower damage—which has a fixed chance to occur at 3%. You don’t. 5, d8= 4. g. zip archives on Google Drive and kept locally just in case. 885). The Damage Bucket theory for Diablo 4 damage calculations has received an update - this what you want to know to maximize your in-game damage. Diablo 4 Sorcerer Build Guide. 2 USD. So in most cases, +crit damage is much better than +core. What about the other 3? smolderingeffigy • 2 mo. Stacking Lightning Critical Strike Damage will now become pointless as anything beyond 50x critical strike damage will be additive. These items have different stat values known as Affixes. The damage you do when you hit something is just the damage you do per hit. The logic is the following: 1 - You convert Damage Reduction into Damage Taken. Having different crit affixes like crit w bones, crit w imbued, crit to cc, crit to frozen or anything with the word crit in it is just as. Weapon Damage * Main Stat * Critical Damage (If crit) * Vuln Damage (If vuln) * Everything else (Damage to poisoned targets + damage to frozen targets + etc…) Basically, the everything else category is. In Season 2, Crit Damage, Vulnerable,. Here is the breakdown:. In that case your stats will read: Damage vs Crowd Controlled: 100% [25% + 25% + 25% + 25%] Damage vs Stunned: 40% [20% + 20%] When you Stun an enemy both bonuses apply, and you will deal 240% damage to them. Even just disabling your adblocker will help (it's only text and plain image ads I promise). Builds. If you do fire damage, increased crit damage will only make you do more additive damage (same as increased fire damage for example), so it holds much less value than it did before, where it was a stand alone. Learn about Inherent Characteristics, Affixes, Legendary Aspects, and upgrading gear. I don't know enough about the code infrastructure or engine used in both d4 and d3, but even if they share an engine it is not as simple as copy and pasting code blocks from one into the other. You have +{#} of this stat from items and Paragon. E. Additionally, World Tiers 3 and 4 inflict penalty on your Resistances. The video concludes by expressing excitement for the upcoming season and inviting viewers to. two hands and the user suffers a -1 to Parry and Fighting rolls. Where I have for example "Aspect of retribution", you can have any note there, the important part is the 40, standing for a [x]40 bonus damage of the aspect. Right now, I'm using this DPR calculator to understand what % of my damage as a rogue comes from my main/offhand weapons, Dex mod (+4 atm), having advantage, and sneak attack. Diablo 4 Leveling & Endgame Build Guides, D4planner, Tier Lists, Resources, Items, Nightmare Dungeons, World Bosses, Maps, and much more!Simply said, Blizzard is changing the (previously described) multiplicative nature of Critical Strike Damage and Vulnerable Damage. A Cool Down Reduction stat beats the snot out of a primary stat roll and will add far more damage output without changing your attack power. I just found 2 Legendary Chest Armor pieces. As per the D4 sorcerer subreddit discord,. So, it will be 40 x (1 - 40%) = 24% Lightning Resistance. 2 = 2. Blizzard made vulnerability an absolute must have due to bucket damage system, and then excluded sorcerer from exploit glyph proc. Ein Monat. It is represented by a purple glow around the Health Bar for enemies and a cracked Health Globe for you. Now, understand that there are 3 multiplicative damage modifiers. Lucky Hits are called upon hit (Direct Damage) same as Critical Hits. Damage Buckets are the five categories of damage bonuses available in Diablo 4. Weapon Damage. Diablo 4 Core Stats. Try using the canvas renderer. Powerful Diablo 4 Necromancer Build - High Damage Necro Setup - AlcastHQ. Cap vulnerable damage at a specific percentage. Suggestion: Make the vulnerable damage mod additive instead of multiplicative. This happens with a lot of the other "Damage Buckets" too. Of course Base * Crit is always multiplicative, every aRPG has. In Diablo 4, equipment can have 5 rarities, Common, Magic, Rare, Legendary, and Unique. Sometimes damage isn’t as easy as sheet DPS and I do t have the skill with excel to be able to calculate every skill/gear combo to find an optimal build. Published Jul 16, 2023. Vulnerability is Destroying Diversity. com. Saight. I plugged a few data points into desmos graphing calculator and found that the key passive first adds 135%(+) to the core skill damage stat, then multiplies the core sill damage stat by 135%(x). Critical damage will always be a 50% multiplicative bonus damage. Imagine that you have 1000% damage to split between 2 buckets. You can have up to 5 active arrow Storms: Blast Trapper’s : Offensive: Lucky Hit: Dealing direct Damage to enemies affected by your Trap Skills has up to a 30% chance to make them Vulnerable. * hi, ri, ai, oi = are just counters. 45% increased Armor for 4 seconds when you deal any form of damage, stacking up to 45%. Amulet. DPS. 75: 35 (full) / 10 (empty) - Canteen (holds 2 qt. Bonus also dependent on available resource. theevilyouknow • 1 mo. Archmage-1811 July 2, 2023, 5:14pm 3. Imagine you possess +100% Diablo 4 damage to close enemies and +100% Damage with Fire Skill. Rufie-1916 June 23, 2023, 6:24am #2. I have a concern about Damage over time in diablo 4. I mean you could call weapon damage its own bucket too if you wanted. . If DR Values are equal, the effective HP/total DR result is the same. Diablo 4 damage calculator shows you how to hit max DPS. ; Mana in their primary resource. Every bonus on top of these base values, however, will be. I hope devs will see this. Damage Calculation Overhaul — MisterMenPlays. 5 crit multiplier * 1. Like even a 1990s fps game that has a double damage pickup and double damage headshots needs to decide if both means 300 (get an extra 100% damage twice) or 400% (double it then. When a player is hit by an enemy, the enemy will take a percentage of that damage back as Thorns damage. That means that my calculator obviously isn’t 100% accurate but calculating your actual dps is nearly impossible (or atleast way too much work to program) with all the varying passives that give crit chance under certain circumstances) So instead, I went for the maximum damage (or dps) possible and calculate for 100% crit chance. After some research and calculations, I have some new discoveries. dmg vs close, damage while healthy is in the same bucket in maxroll but in different bucket in mobalytics! I want. In this deep dive, we’ll be covering how Teller 4 damage scoops work, which will also explain how damage exit in general functions. Everything else. Vulnerable (230%+): Vulnerable applies a multiplicative damage increase of 1. A Sorcerer deals Cold, Lightning, and Fire damage with ranged attacks. Powerful Diablo IV Rogue Build with Flurry Setup. I’m a numbers guy and plan to play Barbarian on. for example, Damage while Fortified and Damage when Close are in the same bucket. Speed is your attack,. Conceited is more damage and is. I would like to see a way to measure DPS in game, if by a passive damage calculator that tallies damage after an encounter or if by a training dummy in town. 45 = 1. Resistances. Damage to vulnerable will always deal 20% multiplicative bonus damage. Powerful Diablo 4 Barbarian Build. We set out on a journey to figure it all out. The buckets contain specific subcategory modifiers that affect your character’s damage output. 75-2. If you think big numbers means anything at all, then you don’t understand basic scaling. The former stacks directly, while the latter compounds, leading to different impacts on gameplay. Skill Upgrade. com/diablo-4/news/ community-created. Since I believe many people don't understand what the Bucket Theory implies, this post's goal is to contrast the canonical damage calculation that exists in nearly every ARPG game and the so called Bucket Theory which some people claim is the way damage is calculated in Diablo IV. So, fellow Nephalem, equip yourself with this powerful probability calculator and conquer the challenges that lie ahead. IE, the damage reduction of the second one has been DIMINISHED by the damage reduction of the first one. It really depends on how many effects/buffs/monster debuffs are stacked up. Most credit should go to Sanctum for putting it all together. Almost any game with a complex damage formula has the same thing - some set of stats are additive with each other, others are multiplicative, and the only way anyone knows is players experimenting to figure it. 44. The Diablo IV universe awaits your arrival. Not to worry though fellow peasants, blizzard blessed us with one ability to proc vulnerability (frost nova). The bars behind each bucket show how much of your overall DPS is coming from that bucket, relative to the others. Here's an explainer on how damage is calculated. . Almost any game with a complex damage formula has the same thing - some set of stats are additive with each other, others are multiplicative, and the only way anyone knows is players experimenting to figure it out and making external calculators. At that level, you lose 1% damage. Every active skill in the game has a Lucky Hit attribute, and it designates the probability of that skill resulting in a Lucky Hit. Diablo 4: Armor vs. This is because these stats were previously calculated as part of separate damage buckets that were fully multiplicative when combined with other damage bonuses. It can opened in any spreadsheet program, including Google Sheets for free. In all seriousness there are way too many possible affixes for an item to list them all. 25 in the first open beta because auto-aim is hilarious – but that was always the point of Sorc – it was a high-risk, high-reward playstyle that emphasized mobility. In Diablo 4, you have five different damage ranges. +0. It's my understanding that there are no buckets in calculating defense (as opposed to the 6 buckets for offensive damage). From here, scroll down under Offensive to Vulnerable Damage Bonus for a breakdown of the % your current build causes, as well as the general source of your Vulnerable damage. 25% extra Berserking DMG(This is without extra. How damage is calculated in Diablo IV is also receiving an overhaul. Your total damage is computed as 10,000 * (1 + 0. Does anybody know any site with a damage calculator that does the math from all the damage buckets?They most likely used a calculator or planner and max/min effects. Not affiliated with Activision or Blizzard Entertainment. General. All classes have a 3% chance to Overpower with any attack, but those classes who also use Fortify - Barbarian, Druid, and Necromancer -. The sheet is filled with my character as an example. As you fight the monstrosities laid down by Lilith, these affixes offer a plethora of buffs. Whether you prefer to input the values directly or simply experiment with different options, this tool offers convenience and accuracy. duhciq89. Vulnerable Damage. One has "Basic Skills grant 20% damage reduction for 5. Your Overpowers deal 15% increased damage when using a Two. At the very least it needs more options in the paragon board. The github build calculator has all the ranks on them. Vulnerable – x20% Crit Damage – x50% Overpower Damage – x50% Note: Blizzard fixed a lot of how Overpower damage is. Vuln, Crit, Attack Speed, and Main stat are the other 4. There are (+) and (x) modifiers which are calculated differently. Duu-1325 May 22, 2023, 10:37am #84. Flat damage is where it all starts from, and is the biggest boost in actual damage. Choose a class Official Site. Math & Feedback Class 101. Diablo 4 database of skills, items, enemies, aspects, and more, to enhance guides and theorycraft builds. Add Vulnerable damage to the OP buckets. If that card that displays damage numbers is available now and I unlock it, I'll be sure to get some data on that as well. This is extremely hard to balance around, and makes the leveling experience strange for “us. Stay a while and listen as I go through this new helpful tool to help you easily calculate your damage in Diablo 4 and determine how to optimize your affixes. There are few simple ways IMO of fixing all the issues I mentioned. The most glaring problem not addressed in the patch notes are the current affixes in the game. Damage Buckets Explained. explained Damage Buckets work in diablo 4 so you can get the highest damagealong with overpower, Critical Damage and other stat modifiers. Upgrades into one of the following Skills: ・ Supernatural Bonespear. This doesn’t make sense. Yes, but "everything else" is just as valuable as vulnerable and critical in that formula. DR = Damage Reduction in this post, not diminishing returns Just wanted to clarify, since I see lots of people and websites saying things like "you want to spread your DR across multiple buckets" or the opposite, due to diminishing returns. Let's delve into some of the key damage buckets and their importance. Choose a class Official Site. One vs One One vs All All vs One Random Battles Pokémon 1's Moves (select one to show detailed results)Here's a summary. First, launch Diablo 4 and access the in-game settings. The base damage multipliers - 50% for Critical Strike Damage and 20% for Vulnerable Damage - will multiply your damage by that exact amount. Head for Options → Gameplay → Enable ”Advanced Tooltip Information”. Weapon base damage * attack speed * additive damage (including vuln + crit) * main stat (%) * 1. This can be quite a convoluted topic, so we’ll try to keep it simple. Thorns do not work when you have been inflicted with an overtime damage status effect. e. Imagine that you have 1000% damage to split between 2 buckets. Item Power; 0 [0. Simply put, everything. Next, its damage is increased either additively or multiplicatively. They're kind of self-explanatory, but just in case here you go. Crit ramped up to 1000% Crit hit: 100 x (3+10) x1. The landing left him with a severe concussion and brain damage. Now I take that same skill and all three modifiers and I add Vuln to it. The quest to reach those enormous giant numbers in Diablo 4 never ends. In Diablo 4, damage buckets encompass various categories and factors that contribute to the overall damage calculation, and understanding and optimizing these buckets can greatly enhance players' damage output and effectiveness in combat. 0+5. Premium. With the Diablo 4 early access we managed to. Skill Calculator Paragon Calculator Flurry Rogue Overview in Diablo 4 The Poison Flurry Rogue build has a great balance between taking on large groups of enemies as well as focusing damage on a single target. 5)=25 if you instead had two different items that each provided 50% damage reduction, the outcome would be the same. Stat 2. For example, as a Barbarian, each point of Strength will increase the damage of your skills, while for Barbarian and Sorceress Willpower improves Fury/Mana generation, and Dexterity grants critical chance. Rank to Non-Core Skills. The list I gave was just the different damage buckets that have a multiplicative effect. Sure they nerfed crit and vulnerable into the ground, but left. (from two separate sources) * r2totalResist shows your final combined Resist. Anyone know any websites for a damage calculator for d4 for players like myself that are dogshit at math?? I'm horrible at math and this system is frustrating the fucking shit out of me but don't wanna stop playing. 0. At many points, higher base damage will be worth more than further multipliers. One thing i am not sure about however is how intelligence and core skill damage interact with damage. Base damage *Total Additive Bonus *Vulnerable Damage Bonus *Total Critical Strike Damage *Main Stat Damage Bonus *Global Multiplier(s) + Overpower Damage = Final Damage Damage Calculation Example: Let's say we have 100 base damage after scaling our weapon damage with skill damage value, and these multipliers are affecting us: Here's a useful tool to calculate your estimated damage in Diablo 4, made by d4ut. First, launch Diablo 4 and access the in-game settings. All of the spreadsheets I come across or are send to me will be uploaded as . How Item Power Breakpoints Work in Diablo 4. With the abundance of different stats, it baffles me that something as important as a target dummy with a dps calc has been left out. The poison damage’s crit multiplier is capped at 1. First of all, yes, there is a difference between. Hitting an enemy with Reap increases your Damage Reduction by 15% for 2 seconds. How does calculating total DR work. " I've seen a lot of discussions about the buckets for typical stuff like crit, vulnerable, additives, etc. 5, d12=6. Weapon base damage * attack speed * additive damage (including vuln + crit) * main stat (%) * 1. 2 + Vulnerable Damage Modifier) The damage calculation process can be divided into two main aspects – Damage Base and Damage Bonuses. Attack speed doesn't compete (different slots). This modifier is special as it seems not to be additive with other modifiers. 0Diablo 4 Damage Calculator Base Damage Calculation. The first is base damage. These will multiply against each other 50 x 50 = 2,500 If they were within the same bucket the damage would simply be added. While I certainly wouldn't mind if the "buckets" were captured in the game UI, saying their existence means the UI needs to surface them is silly. There are a few ways to fix this-. But I can imagine 1) straight multiplier, fully diff bucket than vulnerable debuff itself (in PoE terms, "more damage to vulnerable enemies"), or 3) multiplies the "extra vulnerable damage" (in PoE terms, "more extra vulnerable damage to enemies"/"increased vulnerable effect"). A bucket is a collection of stats which, in the damage formula, are lumped together and contribute to each other additively. Make vulnerability a hard 20% debuff, leave. Core Stats (need 4 items with it), Resistances, Max Life. All i’ve seen was the intro-trailer, and a few hours of some streamers at the pre-release. Plan your Diablo 4 character using this build calculator! TLDW: Damage works like you'd intuitively think it would: -Everything "+" is additive, there is only one pool -Everything "x" is multiplicative (aspects, skilltree) LONG POST WARNING The core issue is the absolutely terrible damage formula that Diablo 4 has means that there is absolutely zero hope of there being decent build diversity in the game and there will always be required stats and skills over others because the gap between with and without them is gigantic. This (I hope) represents 10 main stat damage * 20 crit damage * 10 total random damage boosts added together. After Overpowering with Hammer of the Ancients, you deal 30% more damage for 2. 19623, so about 20%. Blizzard with ice spikes can do a decent amount of damage against bosses, but you need to use the +4 seconds blizzard length upgade instead of the 10% core mana cost one, this is effectively a 50% damage multiplier against bosses (unless they run around a lot). djinfish • 2 mo. $44. Below we'll be breaking down how the new armor system will be working in Diablo 4. From my perspective, I want to make a unique build that performs at the higher levels both in PVE and PVP…. Nightmare (World Tier 3) and Torment (World. 97 Sorc here running ice shards. Some things are pretty obvious, others, not so much. . (Imbiber glyph). Try using the canvas renderer. This unfairness includes rogues, spells like Magic Missile, Fireball, or Cloud of Daggers, or basically anything other than a 2-handed weapon-focused character. All Damage Buckets in Diablo 4. Unleash a rapid flurry of blows, dealing 30% damage with each pair of hits. Erlebe die Seite ohne Werbung, schalte Premium-Funktionen frei und unterstütze sie! Hier ist ein von d4ut. Those two dont align! for example: mobalytics one have many more buckets. One thing i am not sure about however is how intelligence and core skill damage interact with damage. 8 = 64% Final Damage Taken. Since I do watch videos, it seems like damage buckets will play a major role in character creation and accumulated power. You also probably need to move your main blizzard ice spikes aspect to your amulet to get the. Learn about Damage, DPS Weapon calculation, Bonuses, Multipliers, Weapon Speed and Attack Power in this Diablo 4 Damage for Beginners Guide. e Damage Reduction, Fire Resistance) Utility (i. In fact the bucket analogy is there to make clear the operation order (that matter)!So here is what can buff your thorns damage, get thorns on gear chest pants shield and primary core stat of that class barb = str necro = int etc. However, the second 10% is only a 9% increase in total damage. They’re still multiplicative so for those who are squeezing every inch of their damage would put points. Diablo 4: New MIN & MAX Damage Bucket List Calculator Tool! Guide Hey guys, here is our latest excel guide/tool! Here I wanted to help everyone to see what happens when we upgrade/swap a piece of gear with different affix & damage bonuses! Key Features of the Diablo 4 Damage Calculator Tool v1. As this stat increases, additional bonuses become less effective. Crit, Crit dmg, Haste, is way more understandable and less bullcrap like this system you. But what sets it apart is WotB. That productivity starts when you maximize your machine. By adjusting the values in the provided input fields, you can fine-tune the modifiers to match your desired playstyle and build. Posted by. As long as you’re managing to kill things and having fun who cares how hard you hit? But if you want to be a min/maxer and a slave to the meta, which your choice of build seems to indicate, then focus on boosting the damage multipliers rather. In recent weeks the. How does damage bucket works in diablo 4? PC General Discussion. Stay a while and listen as I go through this new helpful tool to help you easily calculate your damage in Diablo 4 and determine how to optimize your affixes. 2 + Vulnerable Damage Modifier) The damage calculation process can be divided into two main aspects – Damage Base and Damage Bonuses. Diablo IV Open MenuClose Menu Open MenuClose Menu Path of Exile 2 were in different buckets, and when these buckets mixed with each other, the full. Sacrificial adds 15-26% to two damage buckets concurrently (crit and vulnerable). This is because these stats were previously calculated as part of separate damage buckets that were fully multiplicative when combined with other damage bonuses. 100 Weapon Damage + 50% Core Damage + 50% Distant Damage = 200 Damage Multiplicative Example : 100 Weapon Damage + 50% Core Damage + 50%. 065] 625 [0. Bleibt mit den Wowhead News-Benachrichtigungen auf dem Laufenden! Hol' dir Wowhead. These Buckets consist of Additive damage, Multiplicative Damage, Vulnerable, Critical Damage, and Attribute Bonus. Google "D4 damage buckets" for precise explanation about how the damage in the game is exactly calculated. When it hits 0 you die, and at that point the only thing you can do is respawn at the last checkpoint or get revived by your party members. Plan and optimize your Diablo 4 character builds/talents with this user-friendly Build Calculator, designed to replicate the in-game skill tree experience for all classes in the action RPG by Blizzard Entertainment. After spending many hours leveling up to 90ish, I learned about the damage buckets and saw vulnerability is separated from poison, frozen, bleeding, burning, and now I am quitting the game. The first two damage buckets are weapon damage and skill damage. Since each bucket is just a multiplier, the order of the buckets doesn’t matter. Item affixes in Diablo 4 - While standing under a full moon on the second Friday of June, your werebear skills now become werewolf skills and deal 30% increased damage to close enemies, but only while vulnerable. Item power is a simple way to determine a piece of gear's overall quality. 015 – 0. Diablo 4 Database [1. I guess I should say that it hasn’t been changed but there is a better understanding now. And because Frost nova have low range you have to go for Close damage. 2) = 36% Fire damage. Having 25% in 5 buckets (1. you don't need a spreadsheet for d4, the damage systems are incredibly straightforward. There are four Core Stats in Diablo 4 . Stacking damage bonuses in the same bucket receive diminishing returns. 2 + 0. Make a copy and the Inputs are the yellow cells. Cleary on their small farm a small walk down the road from what is now Sentinel Hill. 5 = 1950. 05% All Resistance per point. 47240]Thorns is a passive offensive mechanism that damages an enemy after it attacks you in Diablo 4. Malice and deadly venom are a piss in the bucket for the point investment. 8*0. Here's a useful tool to calculate your estimated damage in Diablo 4, made by d4ut. In World Tier 4, Monsters’ attack overcomes 40% Resistance. Lucky Hit in Diablo 4 is a key. According to the in-game tooltip, an Overpowered attack deals extra damage equal to the sum of the player’s current and Fortified Life. 0+5. Simply put, Armor protects against Physical Damage while Resistances defend against Elemental Damage. BUT!! your stats on gear sucks so bad!.